Song of the Wake: When this song is completed, you perform an immediate action to turn undead, as a good cleric of a level equal to your character level. You can't turn undead that are more than 30 feet away, but can turn undead that have total cover relative to you. Harmonic Song: Using this song provides you with the benefits of both a Blur spell and a Mirror Image spell, as if cast by a sorcerer of a level equal to your character level. These effects may not be improved by metamagic, or counterspelled by an enemy. Song of Will and Iron: This song inspires all allies, providing a +2 morale bonus to armour class and Will saves, and a +1 morale bonus to attacks and damage. To be affected, an ally must be able to hear you sing. The effect lasts as long as the ally hears you sing and for 5 rounds thereafter. You may maintain this song by singing and concentrating, for up to two rounds per windsinger level. Song of the Snowstorm: Using this song allows you to create either an Ice Storm effect or a Cone of Cold effect as desired, as a sorcerer of a level equal to your character level. This effect may not be improved with metamagic, or counterspelled by an enemy. Song of the Whirlwind: This song summons a greater air elemental, as if you had cast Summon Nature's Ally VII. The elemental's whirlwind attack automatically inflicts damage on creatures that it contacts; no Reflex save is allowed to avoid the listed damage. A Reflex save must still be made to avoid being picked up by the whirlwind. Song of the Rainbow: This song brings into existence a magical effect similar to a multicoloured rainbow, stretching from your position off towards the horizon in any direction you choose. You can manipulate the rainbow in either of two ways. First, you can choose to draw upon its power to create different spell effects. The rainbow has seven colour bands; each one can be used (once only, and consumed) as a standard action to create the following spell effects: - Red: Cure Serious Wounds - Orange: Haste (affecting one target only) - Yellow: Resist Energy (fire only) - Green: Neutralize Poison - Blue: Resist Energy (cold only) - Indigo: Remove Blindness/Deafness - Violet: Remove Curse Instead of creating spell effects, the rainbow can also be used to speed travel. For each colour band not used to create spell effects, you may target one creature with a Wind Walk effect that carries characters in the direction chosen when the rainbow was created. You cannot move in a different direction after creating the rainbow, but can choose to dismiss the spell early and return to solid form. You may specify a location or landmark known to you when first casting this spell, and the rainbow will point in that direction. If not immediately used to create spell effects or to travel, the rainbow lasts for one hour per caster level. At the end of that time, it evaporates; any unused spell effects are lost, and any Wind Walk effects are dismissed. Song of Life: This powerful effect attacks undead with an effect similar to a Holy Word spell. Any undead within 40 feet of you suffers the following ill effects: HD Effect Greater than or equal to caster level Damaged Up to caster level -1 Halted, damaged Up to caster level -5 Nauseated, halted, damaged Up to caster level -10 Destroyed, nauseated, halted, damaged The effects are cumulative and concurrent. No saving throw is allowed against these effects. Damaged: The creature takes 6d6 points of sacred damage. Halted: The creature cannot approach or move closer to your position. If you approach an affected creature, it does not have to retreat, but the effect is not broken. This effect lasts 2d6 rounds. Nauseated: The creature is nauseated, and cannot take any actions other than a move action. As this effect is created via sacred power, it bypasses normal undead immunities to disease and poison. The effect lasts 1d6 rounds. Destroyed: The creature is destroyed. Undead whose HD exceed twice your caster level are unaffected by the Song of Life.