Battlemage are often mercenaries on the front lines of combat. Combining
offensive spells with a sharp blow, they make fearsome opponents, wading
through combat.
Alignment: Any
Concentration: 6 ranks
Base attack bonus: +6
Spellcasting: Ability to cast a 2nd level arcane spell
Feats: Weapon Focus, Combat Casting, Still Spell
Required weapon proficiency: Proficiency in a martial or exotic weapon
(With levels in Fighter you already have proficiency in martial
weapons.)
Hit Dice: d6
Skills: Concentration, Knowledge, Profession, Ride, Scry, Spellcraft
Skill points at each level: 2 + Int modifier
Weapon and armor proficiency: Battlemages gain proficiency in light
armor and simple weapons.
Spellcasting: At each level, the Battlemage gains one level of
spellcasting ability in an existing Arcane spell class.
Level Attack Fort Ref Will Special
1 +0 +0 +0 +2 Spellcasting Mobility
2 +1 +0 +0 +3
3 +1 +1 +1 +3 Spell Cleave
4 +2 +1 +1 +4
5 +2 +1 +1 +4 Spellcasting Preparation
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6 Spell Great Cleave
9 +4 +3 +3 +6
10 +5 +3 +3 +7 Offensive Spellcasting
- spellcasting mobility: you may move before and after casting a spell,
up to your full movement allotment in total. Note that moving before casting
a spell still provokes an attack of opportunity.
- spell cleave: when a spell doing multiple damage dice targeting a
single opponent kills them, you may immediately target an additional
opponent with half the damage dice rounded down (e.g. if you get
5 magic missiles, it would be 2 for one more opponent). Once/round.
- spell great cleave: As spell cleave, but more than once/round, and
damage dice halve (rounded down) per additional opponent.
[Obvious prerequisite is spell cleave.]
- spellcasting preparation: casting a spell counts as your best melee
attack, but the spell cast must not be an offensive spell (only usable
with full attack action). Restriction: you may not do this with spells
of your highest known spell level. Concentration DC +5 (i.e. 20 with
casting defensively).
- offensive spellcasting: casting a spell counts as your best melee
attack, no restrictions on the spell (only usable with full attack
action). Restriction: you may not do this with spells
of your highest known spell level. Concentration DC +5 (i.e. 20 with
casting defensively).